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Virtual spaces and virtual layers – governing the ungovernable?

机译:虚拟空间和虚拟层–控制着不可管理性?

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摘要

Online multi-user platforms like World of Warcraft and Twitter have one common regulatory mechanism; the End-User License Agreement (EULA). This document forms the cornerstone of the regulatory system within each of these spaces. Yet it is regularly contravened by users and providers alike. These agreements are very often the only forms of control or regulation that are present in online environments and therefore control more than user behaviour. Yet these platforms also share another feature: virtual disputes, but these are no longer confined online. Threats of violence and other criminal offences arise too, with examples including the abuse issued to Criado-Perez, and more recently, Flipovic. Criado-Perez suffered Twitter abuse and Flipovic was victimised on online message boards. Cyberspace was once deemed to be free from governmental control but the increasing disputes suggest there is now a need to consider how users of spaces such as online games, virtual worlds and social media are protected. Is it fair and practical to leave regulation to EULAs? How do users achieve redress for wrongs – through online and in-site governance mechanisms or wider controls? This work will consider some of these issues, and will suggest that there is now a need for additional layers of regulation to fill the ‘responsibility gap’ left between EULAs and the offline legal mechanisms.
机译:魔兽世界和Twitter等在线多用户平台具有一种通用的监管机制;最终用户许可协议(EULA)。该文件构成了每个空间内监管体系的基石。然而,它经常被用户和提供者都违反。这些协议通常是在线环境中存在的唯一控制或规制形式,因此,控制的范围超过了用户的行为。然而,这些平台还具有另一个功能:虚拟争议,但是这些争议不再局限于在线。暴力威胁和其他刑事犯罪的威胁也出现了,例子包括对克里斯多·佩雷斯(Craado-Perez)以及最近的弗利波维奇(Flipovic)的虐待。 Criado-Perez遭受Twitter滥用,Flipovic在在线留言板上受害。网络空间曾经被认为不受政府控制,但是越来越多的争端表明,现在需要考虑如何保护诸如网络游戏,虚拟世界和社交媒体之类的空间用户。将法规留给EULA是否公平和实用?用户如何通过在线和现场治理机制或更广泛的控制来纠正错误?这项工作将考虑其中的一些问题,并表明现在需要更多的法规层次来填补EULA与离线法律机制之间留下的“责任鸿沟”。

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    Barker, Kim;

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  • 年度 2016
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  • 原文格式 PDF
  • 正文语种 en
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